Post by Dr. Kroke on Oct 21, 2009 22:17:33 GMT -5
The roll decides everything.
When rolling for mutations, there is a list to follow in the board. Open up a new thread in a new window, title it with "CHARRIE NAME's mutation"
You may only roll for one at a time, and there is a limit of three. If you go over three, than your character risks death. Do not despair if your character has hit its three mutation limit! You have a chance to escape! With the roll of the dice.
After your third mutation, you must roll for life and death. For every new mutation, you must roll, and every roll means a lower odd of living. If you are here for your fourth mutation, you will roll a 100 sided dice. You have 1/4 of a chance to live. So if you roll and you land on a product of four (4, 8, 12, 16, etc.) than you live. If you are here for your fifth, than your numbers to live will be products of five. Open up a new thread in a new window and title it with "CHARRIE's NAME gambling for life"
You will only have to roll once, and you will not have to play it out. A worker of the labs (scientist or lab assistant) must be present when stats are rolled for.
You may escape from both the pound and the labratories every 42 hours. You will post a thread in the designated 'escape' area, post an intro, and roll the dice. If you get an ODD number, your escape has failed, and you must role play the failure in the next post. If you get an EVEN number, than your escape was a success, and you must role play your successful escape!
When rolling for mutations, there is a list to follow in the board. Open up a new thread in a new window, title it with "CHARRIE NAME's mutation"
You may only roll for one at a time, and there is a limit of three. If you go over three, than your character risks death. Do not despair if your character has hit its three mutation limit! You have a chance to escape! With the roll of the dice.
After your third mutation, you must roll for life and death. For every new mutation, you must roll, and every roll means a lower odd of living. If you are here for your fourth mutation, you will roll a 100 sided dice. You have 1/4 of a chance to live. So if you roll and you land on a product of four (4, 8, 12, 16, etc.) than you live. If you are here for your fifth, than your numbers to live will be products of five. Open up a new thread in a new window and title it with "CHARRIE's NAME gambling for life"
You will only have to roll once, and you will not have to play it out. A worker of the labs (scientist or lab assistant) must be present when stats are rolled for.
You may escape from both the pound and the labratories every 42 hours. You will post a thread in the designated 'escape' area, post an intro, and roll the dice. If you get an ODD number, your escape has failed, and you must role play the failure in the next post. If you get an EVEN number, than your escape was a success, and you must role play your successful escape!